![]() Activating the dome will prompt an attack by Engwithan shadows and a drake. The next step is the Guardians' Dome to the northwest, where the chalky skeletons of two drakes once chained and standing guard over the city remain.Once you approach the first walkway platform, the souls you received from the gods will illuminate the city, revealing its grand buildings and lighting the way to its heart, where the machine that birthed the gods resides. Husks of ancient Engwithans line the walkways, falling apart as you loot them. You enter into a vast, dark chamber, with a path leading to the right, onto the Walk of Souls. ![]() This is a long, linear path to the final confrontation.At the far end a great pillar of adra pierces the floor from below, its shimmering texture giving the illusion of boundless depth.Įncircling the pillar is an apparatus, a machine that Thaos slyly describes as bringing structure to the chaos that surrounds it. The Court itself is a circular room, grand and domed, its walls lined with adra and trimmed with copper. This particular area was the center of the Engwithan civilization and its greatest court, with a machine that created the gods. The ashen husks and crumbling skeletons of dead Engwithans still lay where death took them, forgotten by history. However, the creation of the gods destroyed it, taking the souls of thousands of men, women, and children, striking them down where they stood and feeding into the great machine erected at the heart of the city. Located beneath what is known to the kith as Twin Elms, it was a jewel of architecture and its greatest city. Sun in Shadow was the capital of the Engwithan civilization and its greatest city.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |